
Chores become quests. Quests become pets.
Kids do real chores. Each one earns coins. Coins bring home pets that grow.
Free. Nothing to install. Works on any phone or computer.
0 / 44 XP
A grown-up runs the list: the Quest Guide. There can be more than one. Everyone else is an Adventurer.
Water the plants. Finish the reading log. Each one is worth a few coins. A quest can repeat, take turns, or run on a timer.
Tick it off on the family phone or your own. The Guide approves it and the coins are paid.
An expedition brings back a new pet. The Guide can add real rewards too: a movie night, choosing dinner.
Two pets a side, against wild teams or a brother or sister. Winning earns hats and auras for the pets, never coins.
Twenty-six pets, five types. Found on expeditions, raised on chores. Any of them can turn up rare.
Level 1Hatchling
Level 10Grown up
Level 30All grownThe Ember Caves for Fire, the Tide Pools for Water. Anywhere is luck.
Watering plants is Nature. Dishes are Water. A pet of the same element earns double XP.
Twenty-seven milestones to collect, and a hat or aura only that season can earn.
Coins also buy things for the room the pets live in: a rug, a bed, a poster. If a Guide allows it, brothers and sisters can come and look.
Any group with a list and someone who signs it off.
The teacher is the Guide. Reading logs, tidy desks, homework in.
The coach writes the quests: uniform washed, drills done, on time.
Trash out, dishes done. First one wins the coins.
The week’s small jobs, raced for. Duels settle who is better.
No accounts, no ads, no tracking. A first name is all it asks for, and a nickname will do.
Everything stays on your phone. Sharing with a second phone is off until a Guide turns it on, and even then the group is scrambled before it leaves your phone. Nobody else can read it, us included.
A child’s coins are their own business: brothers and sisters do not see how many each has. They do see each other’s pets, since a pet is each person’s picture and a sibling’s team is who they battle. The Guide sees everything.
No. One phone is fine: hand it over, they tick off what they did, you approve it. If they have their own, share the group and you both see the same quests.
No. Nothing to buy, no subscription, no ads. Every pet is earned.
A Guide can ask for one on a quest, and a child can add one anyway. It goes to the Guide and is deleted the moment the quest is approved or sent back.
Make a backup from Settings and keep the file somewhere safe. Restore it on a new phone and everything is back. Nothing readable is stored on our side, so without a backup, or a second phone that joined the group, it cannot be recovered.
Yes. The browser version is the whole app. Add it to your home screen and it works offline. On an iPhone, tap Share, then Add to Home Screen, and it opens full screen.
There is no minimum. You write the quests, so they fit whoever does them. An adult sets it up and holds the PIN.
Give it to both. Each does their own, or it is a race and the first to hand it in wins.
Their pets, yes: each person’s picture is their pet, and in the Arena they battle each other’s teams. Their coins, no: each child sees only how many they have. A family goal, or weekly standings if you switch them on, show what everyone earned toward it. The Guide sees everything.
They grow up, and they never turn into something else. Hatchling at level 1, grown up at 10, all grown at 30. Same face, same name, the whole way.
No. Any group with a list and someone who signs it off: a classroom, a club, a shared house, a small team.
Something not working, or an idea? Write to us. A real person reads it.
PetQuest is made by one person, so a reply can take a while.