PetQuest

Chores become quests. Quests become pets.

Kids do real chores. Each one earns coins. Coins bring home pets that grow.

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Free. Nothing to install. Works on any phone or computer.

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Maya’s quests

Tick one →
EmberLv 3

0 / 44 XP

An egg, for 10 coinsEarn the coins, then roll to see who hatches.
0 coins Every quest a Quest Guide approves pays coins and experience.

How it works

A grown-up runs the list: the Quest Guide. There can be more than one. Everyone else is an Adventurer.

1

Write a quest

Water the plants. Finish the reading log. Each one is worth a few coins. A quest can repeat, take turns, or run on a timer.

2

Hand it in

Tick it off on the family phone or your own. The Guide approves it and the coins are paid.

3

Spend the coins

An expedition brings back a new pet. The Guide can add real rewards too: a movie night, choosing dinner.

4

Play in the Arena

Two pets a side, against wild teams or a brother or sister. Winning earns hats and auras for the pets, never coins.

The pets are the point

Twenty-six pets, five types. Found on expeditions, raised on chores. Any of them can turn up rare.

Ember as a hatchling, a chip of shell still on its headLevel 1Hatchling
Ember grown upLevel 10Grown up
Ember all grown, with a mane and small hornsLevel 30All grown
Same pet, same name, the whole way. It only grows.

Five places to look

The Ember Caves for Fire, the Tide Pools for Water. Anywhere is luck.

Quests have an element

Watering plants is Nature. Dishes are Water. A pet of the same element earns double XP.

Milestones and seasons

Twenty-seven milestones to collect, and a hat or aura only that season can earn.

A den of their own

Coins also buy things for the room the pets live in: a rug, a bed, a poster. If a Guide allows it, brothers and sisters can come and look.

Made for real households

Reminders when a quest is due
Daily and weekly quests come back by themselves
A PIN on anything a grown-up decides
Backup and restore for a new phone
Overdue quests can pause play
More than one group on one phone
Any phone or computer
One quest, two children: each their own, or first one wins
Approved the wrong thing? Five minutes to undo
Streaks that forgive a missed day
A family boss the Guide designs, beaten together for a reward they pick
A family goal and a weekly allowance, if you want them

Not only for households

Any group with a list and someone who signs it off.

Classrooms

The teacher is the Guide. Reading logs, tidy desks, homework in.

Clubs and teams

The coach writes the quests: uniform washed, drills done, on time.

Shared houses

Trash out, dishes done. First one wins the coins.

Workplaces

The week’s small jobs, raced for. Duels settle who is better.

Your data stays yours

No accounts, no ads, no tracking. A first name is all it asks for, and a nickname will do.

Everything stays on your phone. Sharing with a second phone is off until a Guide turns it on, and even then the group is scrambled before it leaves your phone. Nobody else can read it, us included.

A child’s coins are their own business: brothers and sisters do not see how many each has. They do see each other’s pets, since a pet is each person’s picture and a sibling’s team is who they battle. The Guide sees everything.

Read the full privacy policy

Questions parents ask

Does my child need a phone of their own?

No. One phone is fine: hand it over, they tick off what they did, you approve it. If they have their own, share the group and you both see the same quests.

Is there anything to pay for?

No. Nothing to buy, no subscription, no ads. Every pet is earned.

What happens to the photos of finished quests?

A Guide can ask for one on a quest, and a child can add one anyway. It goes to the Guide and is deleted the moment the quest is approved or sent back.

What if I lose my phone?

Make a backup from Settings and keep the file somewhere safe. Restore it on a new phone and everything is back. Nothing readable is stored on our side, so without a backup, or a second phone that joined the group, it cannot be recovered.

Can I try it before installing anything?

Yes. The browser version is the whole app. Add it to your home screen and it works offline. On an iPhone, tap Share, then Add to Home Screen, and it opens full screen.

How old does a child need to be?

There is no minimum. You write the quests, so they fit whoever does them. An adult sets it up and holds the PIN.

Two children, one job — who gets it?

Give it to both. Each does their own, or it is a race and the first to hand it in wins.

Can my children see each other’s pets and coins?

Their pets, yes: each person’s picture is their pet, and in the Arena they battle each other’s teams. Their coins, no: each child sees only how many they have. A family goal, or weekly standings if you switch them on, show what everyone earned toward it. The Guide sees everything.

Do the pets evolve?

They grow up, and they never turn into something else. Hatchling at level 1, grown up at 10, all grown at 30. Same face, same name, the whole way.

Is it only for families?

No. Any group with a list and someone who signs it off: a classroom, a club, a shared house, a small team.

Support

Something not working, or an idea? Write to us. A real person reads it.

support@petquest.online

PetQuest is made by one person, so a reply can take a while.